12/21/2023 0 Comments Wow 5.4.8 warrior arena tacticsdruids, hunters’ pets, shamans in ghost wolf) ![]() → No shared diminishing returns with Rogues’ CC Obviously, there are some healers that can play very aggressively and become a second DPS but the more you climb, the riskier this is (as well as rarer). The freedom with faster cooldown usage offers a bit more fun sensations, even if learning can be tougher. Welcome to reality.Īs a debutant, playing double DPS offers multiple options to deal your damage and CC. So trying hard as double DPS may involve a bit of frustration due to the general absence of recovery windows.ĭepends on what you call fun, but struggling hard at 1640 because you don’t know how to handle a Warrior is anything but fun. Relying on all these factors slows progress down as there are missed opportunities to learn your comb, let alone that there’s nothing to learn if you lose because of a Kidney Shot Resist). ![]() One mistake, one resist, or a bad opener is immediately sanctioned and can turn into a loss. An upside is that you have more opportunities to learn your combination. You are likely to go through several phases made of long arenas, a lot of defensive plays, looking for a window to produce your offensive strategy then going back to defensive, etc. Trying hard as a Healer/DPS may look exhausting. but certain matchups provide for more flexibility. Of course, your games will be organized around your controls (CC rotation) like Vanish-Sap after Fear etc. For example, in some situations evasion may allow your healer to drink as he has less pressure to deal with.Īs double DPS, there is a lot more freedom in terms of cooldown management allowing for a quicker flow. The cooldown management as Healer/DPS is very important in longer games you may regret a bad vanish or evasion. Your Kidney Shot gets resisted? Your Blind missed? Say bye to your pressure. Most abilities can be played defensively (e.g Cheap Shot, Kidney Shot, Fear-Sap, Crippling Poison Shiv to run around a pillar etc.) until your team recovers. …because a healer offers more solutions in terms of survivability. Playing with a healer allows for mistakes or bad RNG… ![]() The decision making has to be fast and correct to deal with openers gone wrong. Since you’ve got almost no way to heal yourself (no healing ability and limited healing assistance from your partner) you may win or lose quickly.Ĭan handle more situations with unfavorable openers.įor example, if you’re sapped, but your druid partner is safe in stealth, you will be likely dealing with a burst pressure but comebacks remain possible with wisely spent cooldowns.Īs a debutant, you may struggle a lot if you don’t manage to get proper openers to start your fight (e.g being sapped by other rogues, or spotted by AoEs). …Especially for the debutants that manage well overall, but lack some knowledge about the meta.
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